-
Notifications
You must be signed in to change notification settings - Fork 368
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Tiny graphical glitch in SFZ3Mix #1812
Comments
Raine might simply be using some kind of workaround for something they noticed. |
I tried fixing this but it's being elusive. I will keep at it, and hopefully get it! |
sfz3mix, I noticed that, too :P sorry I didn't mention it. |
Hello everyone! It seems that this glitch is also reproduced in Raine emulator now after fixing the layers alignment in SFZ3Mix. You can have more details in Raine's forum, here: If you think the solution is within the hack itself I suppose you may close the issue should you think so. Thank you all for your time. |
Hi dezraj, |
I also wanted to say that I put about 6 hours into this, and don't have a solution :/ |
I'm so sorry for that and I really appreciate your work put into this. Hopefully @sfz3mix will come with an answer to this problem. Otherwise just let it be, it's very tiny in the end... 😕 Thank you again for your work. |
dezraj, best regards,
|
I tried to identify it, made some changes but to no avail. When I have more time I'll try other approaches. |
This part of the memory moves the object (bottom of the tree trunk). The movement of this object is slower than the movement of the scenery. Ffc700 = enable / disable object |
sfz3mix, friends: I finally understand the problem, thanks for your patience! I hope to have a fix soon |
Thank you sfz3mix and dinkc64 for your commitment in fixing this little issue. I would like to report which I think is another little palette glitch in the game. It's in Balrog stage and it happens in the middle of the bush, here: If you would like to go to Balrog's stage, here's a save state: Thank you so much again for your work. |
@dezraj Add me on Discord by searching for the user Zero800. |
success! 2 minutes before bedtime. best regards,
|
I have already. I am the person who was talking to you in the Raine forum. 👍 |
Here's the info for Raine developer (or, don't read further if you want a challenge) Changing the SCROLL2 yoffset is actually a big deal, because it changes the offset at which the y-line(s) are looked up in the rowscroll ram. So, this value also must be deducted from the rowscroll offset when indexing said ram. best regards,
|
btw, fix is in :) best regards,
|
Ohhhh, this is exciting news, SIR! You have worked hard! |
thanks :) |
In Ryu's stage in Street Fighter Zero 3 Mix there is a tiny graphical glitch in the tree trunk, take a look:
You see that the tree trunk is broken. I'm not sure if this is an issue with FBNeo or the hack itself, but it doesn't happen in Raine emulator, which recently added support for the game. See:
Raine was having alignment issues with the layers (you see a black bar in the right of the red sky), but they have mostly been fixed lately.
You can get to Ryu's stage just by letting the demonstration run and waiting for the first fight to show. It should be in Ryu's stage. If you would like to play some more in this stage, here's a save state right before entering it:
sfz3mix ryu stage.zip
Thank you in advance for your time and work.
The text was updated successfully, but these errors were encountered: