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Currently the sapling is at value = log * 3, but since you can "make" logs from crafting a sapling and bonemeal, it may be that saplings should be the base value.
The text was updated successfully, but these errors were encountered:
suggestion:
log value = (sapling / average growth per sapling) + (bonemeal * percent change of sapling growth per bonemeal)
I think this would follow the principal of using crafting recipes to determine values better; however, this also possibly gets us caught in a bad loop as saplings also drop from trees/leaves and currently leaves are at value = 1
You then have to determine if the sapling value needs to be changed to = leaves * percent change to drop a sapling
if so, then you need to determine the leaves item value based off (the average number of leaves * percent change of a sapling dropping) per tree type
Currently the sapling is at value = log * 3, but since you can "make" logs from crafting a sapling and bonemeal, it may be that saplings should be the base value.
The text was updated successfully, but these errors were encountered: