You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
According to some tests with a contributor in the discord, it turns out that importing a mesh with the normals exported from blender 4.x results in messed up normals on importing.
The blender mesh
The imported mesh in engine
Steps to reproduce:
Use this blend project to export the mesh in Blender 4 (I used 4.1 in this case) Blob.zip
Import the fbx into Flax without calculating the normals in-engine
Place the mesh into the scene and observe the normals are all messed up
Flax version:
1.8
The text was updated successfully, but these errors were encountered:
Ovahlord
changed the title
Importing normals of meshes done in Blender 4.x broken
Importing normals of fbx meshes done in Blender 4.x broken
May 25, 2024
Issue description:
The blender mesh
The imported mesh in engine
Steps to reproduce:
Use this blend project to export the mesh in Blender 4 (I used 4.1 in this case)
Blob.zip
Import the fbx into Flax without calculating the normals in-engine
Place the mesh into the scene and observe the normals are all messed up
Flax version:
1.8
The text was updated successfully, but these errors were encountered: