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When I tried to play my save (synced by Steam) on another machine, all of the mods were unloaded when I clicked on the "load modlist from save" button. When I tried to click the button again after restart, I get a "Some mods are unavailable and need to be installed:" followed by a list of all of the mods in the save file.
Expected behavior
Modlist to load normally from the save Steps to reproduce
From one machine, install a mod, and use the "create local copy" feature to create a local copy.
Start a save with that modlist.
Wait a day (ModList adds the date to the local copy, this affects how RimWorld identifies the mod)
Try to load the save in another machine logged into the same steam account
I suspect, looking at the save file, that it looks for the specific name of the directory ModManager assigned to the mod when it first copied it (or last updated, I'm not sure). Since I'm trying to use the mods from Steam, or even copying them now (at a different date), that it won't recognize them as the same mods.
As discussed on discord, this is more or less working as intended.
I would like to thank you for doing an exemplary bug report though, I wish all of them were this detailed!
FluffierThanThou
changed the title
Mod Manager prevents saves from being played on other machines when using the local copy feature
Vanilla 'mod mismatch' dialog 'load mod list from save' should use Mod Manager's implementation.
Aug 13, 2019
Describe the bug
When I tried to play my save (synced by Steam) on another machine, all of the mods were unloaded when I clicked on the "load modlist from save" button. When I tried to click the button again after restart, I get a "Some mods are unavailable and need to be installed:" followed by a list of all of the mods in the save file.
Expected behavior
Modlist to load normally from the save
Steps to reproduce
Other mods
N/A
Output log
output_log.txt
Save game
faulty-save.zip
Screenshots
Environment
Game
I suspect, looking at the save file, that it looks for the specific name of the directory ModManager assigned to the mod when it first copied it (or last updated, I'm not sure). Since I'm trying to use the mods from Steam, or even copying them now (at a different date), that it won't recognize them as the same mods.
eg.
I'm not next to my primary machine at the moment, but there it works fine as far as I can tell, when I booted the game two days ago.
If any more details are needed from me, do let me know :)
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