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Dependency on an initialized instance of a MojoShell on the embedder breaks iOS #1516
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cc @vlidholt |
What does |
I'm running the game via xcode with the "play" button. Where can I see the logs? Or, should I also run |
Would be useful if we had |
I wonder if we should distribute Debug versions of the engine. It should be trivial to do that (particularly on our sparkely-new, totally-vaporware-but-definitely-not-overhyped infrastructure. :p) from a bot perspective, would just require some plumbing on the flutter tool side. |
I will stop stripping the release the binary so we can get better stack traces for now |
This was an engine/mojo issue, yes? From another email: "The recent Mojo SDK roll seems to have added a dependency on an initialized instance of a MojoShell on the embedder. The MojoShell is only available on Android." |
Yes. I am investigating this now |
Thanks!! |
* Modify loadUrl to allow headers * Add test for headers * pubspec and changelog * fix analyze errors * Add a test for webview headers * analyze errors * Add print to debug tests * fix test
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of |
Just tried the latest game with the latest flutter engine. Got this error right after the game attempted to start. All I see on my ipod touch is a white screen.
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