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Draw_Elements does not allow you to specify the offset of the index buffer. #93
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What exactly is missing? |
Indeed, my mistake. I was looking at the "element array buffer offset" parameter being set to Low_Level.Zero as it was labeled "Indicies" when you imported it.
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Thanks for the quick response BTW : ) |
Ah yes, that is one of those very strange parts of OpenGL where the function takes a void pointer which actually is an integer offset for whatever reason. So you actually found a missing feature: OpenGLAda does not allow you to specify that offset. I'll rename the issue, this should be fixed. |
I think this is a major feature of the API and should not be zero'ed out as it is currently.
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