forked from EasyRPG/Player
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Refactor makeway logic to follow Cherry's description and trigger event updates at the right time * Correct ordering of actions for diagonal movement * Jump uses same MakeWay function to simplify logic and fix EasyRPG#1612 * Event layer=below tile graphic behavior * Highest event ID wins * If winning event tile is not above * Events and player - overrides chipset * Boat or Ship - always blocks * Refactor IsPassableTile() * Better interface taking x,y * Support vehicles in one piece of code. * Handle tile event logic * Vehicle cases * If player is boarded, calls makeway as vehicle (uses vehicle's through flag) * If player is boarded, other events collide against vehicle, not player
- Loading branch information
1 parent
c69dc49
commit 4047ba6
Showing
8 changed files
with
238 additions
and
102 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.