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Paper presenting a lag model for Overwatch's networking behavior on a resource constrained computer. Results from a student project.

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fmetzger/overwatch-lag-model

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Exploring the Transmission Behaviour of Overwatch: The Source of Lag

This is the companion repository to the short paper and poster of the same name being presented at ITC30.

Lag Simulation Model

This work is a refinement of the video game lag model defined in our previous work. It attempts to apropriately model all the components that contribute to lag in online video games and combine them to a handy simulation framework.

Repository Contents

This repository contains:

  • the actual short paper and all of its source (in the root dir)
  • the poster to be presented at ITC30 (in poster)
  • the refined simulation framework (in simulation)
  • the portion of the recorded data that was evaluated in this paper (in simulation)
  • the actual simulator and the evaluation and plotting scripts in R (in simulation)

License

All resources here are free to use under CC BY-SA 4.0.

Published Publications

ITC 30 (2018), Vienna Austria

Poster "Exploring the Transmission Behaviour of Overwatch: The Source of Lag"

QoMEX 2016, Lisbon, Portugal

Short paper "Games and Frames: A Strange Tale of QoE Studies"

Poster

PQS Workshop 2016, Berlin, Germany

Paper "A Comprehensive End-to-End Lag Model for Online and Cloud Video Gaming"

Presentation slides

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Paper presenting a lag model for Overwatch's networking behavior on a resource constrained computer. Results from a student project.

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