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Is there any way for the external process to tell Communication Mod to just do nothing in the main menu until the player starts a run? It looks like the WAIT command only works during the run itself, and if the external process doesn't send any command then it will time out.
The text was updated successfully, but these errors were encountered:
Is there any way for the external process to tell Communication Mod to just do nothing in the main menu until the player starts a run? It looks like the WAIT command only works during the run itself, and if the external process doesn't send any command then it will time out.
The text was updated successfully, but these errors were encountered: