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Pyro tweaks in preparation for the revamp: IC now has a clip and fire…
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…s and reloads much faster; pyro has 25 rockets up from 20; napalm nades limited to 2 max.
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mikeparker committed May 31, 2016
1 parent f024737 commit dcddf1a
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Showing 2 changed files with 7 additions and 7 deletions.
4 changes: 2 additions & 2 deletions scripts/ff_playerclass_pyro.txt
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ PlayerClassData

"secondary_classname" "ff_grenade_napalm"
"secondary_initial" "2"
"secondary_max" "4"
"secondary_max" "2"

// Ammo amounts for the player
AmmoData
Expand All @@ -57,7 +57,7 @@ PlayerClassData
"AMMO_SHELLS" "40"
"AMMO_NAILS" "50"
"AMMO_CELLS" "200"
"AMMO_ROCKETS" "20"
"AMMO_ROCKETS" "25"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}
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10 changes: 5 additions & 5 deletions scripts/ff_weapon_ic.txt
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
WeaponData
{
// Weapon characteristics:
"CycleTime" "1.2" // Rate of fire
"CycleTime" "0.5" // Rate of fire
"CycleDecrement" "1" // Number of bullets fired per cycle

"Damage" "55" // Damage per burst
Expand All @@ -16,13 +16,13 @@ WeaponData
"Bullets" "-1" // Bullets to shoot
"BulletSpread" "-1" // Spread of projectiles

"PreReloadTime" "0.4" // Time taken for the weapon to move to reload state
"ReloadTime" "1.2" // Time taken to reload a shell/rocket/etc
"PostReloadTime" "0.4" // Time taken to move weapon back to firing state
"PreReloadTime" "0.2" // Time taken for the weapon to move to reload state
"ReloadTime" "0.6" // Time taken to reload a shell/rocket/etc
"PostReloadTime" "0.2" // Time taken to move weapon back to firing state

"SpinTime" "-1" // For AC

"clip_size" "-1"
"clip_size" "3"

"primary_ammo" "AMMO_ROCKETS"
"secondary_ammo" "None"
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