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- Changed the way panels hide themselves (long term problem fixed)
- Previously couldn't hide panels and paint was being called unnecessarily - Now uses new HiddenBits which will come in useful for some other things I think - HIDEHUD_NOTSCOUT - HIDEHUD_NOTSNIPER - HIDEHUD_NOTSOLDIER - HIDEHUD_NOTDEMOMAN - HIDEHUD_NOTMEDIC - HIDEHUD_NOTHWGUY - HIDEHUD_NOTPYRO - HIDEHUD_NOTSPY - HIDEHUD_NOTENGINEER - HIDEHUD_NOTCIVILIAN - Removed unused and commented code (some will be back soon) - Added a few new comments and corrected a few to make more sense - Fixed panels being resized wrongly when changing resolution - Fixed a problem where panel items (health) wouldn't correctly update if position offsets changed but size didn't - Partially fixed panel item text being cut off (unsure why its not completely fixed though) - Removed confusing "Global" preset definitions (existed from an old idea) - Made memory leaks much less likely due to correct deletion (and handling) of KeyValues (I've hopefully got them all) - Corrected the hud_buildstate_dispenser header definition. Was same as sentry (I don't even understand how it was working...) # Conflicts: # cl_dll/hud.cpp # game_shared/shareddefs.h
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