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Add player:GetEyeAngles()
Add __tostring() implementations for Vector and QAngle classes
Convert VectorAngles and AngleVectors to use Lua-style return values rather than C++ style pass-by-reference parameters. Example usage of the new functions:
local eye_angles = player:GetEyeAngles()
local forward, right, up = AngleVectors(eye_angles)
local angles = VectorAngles(forward)
assert(angles == eye_angles)
Note: This change is NOT backwards compatible, but as far as I can tell, no existing Lua scripts use either VectorAngles or AngleVectors currently (at least none that I have downloaded on my computer)