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Finesse weapons not applying damage correctly #2
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In GitLab by @hooking on Aug 13, 2019, 05:14 Forced damage to use STR and added support for ranged weapon damage rolls including thrown and propulsive traits. |
In GitLab by @hooking on Aug 13, 2019, 05:14 closed |
In GitLab by @nikolaj-a on Sep 1, 2020, 23:59 mentioned in commit e42af67 |
In GitLab by @krazmuze on Nov 30, 2020, 01:51 This is not fixed when rolling dmg from inventory tab, only when rolling dmg from action tab |
In GitLab by @tmun on Nov 30, 2020, 08:16 Damage code from the inventory tab doesn’t use the right code. It exists for legacy reasons and will be removed very shortly. (Note that in the last release strikes are no longer labelled “experimental”) |
In GitLab by @krazmuze on Nov 30, 2020, 11:39 I think the inventory screen is useful but removing it will make it |
In GitLab by @hooking on Aug 13, 2019, 02:29
Current implementation is using the dnd5e method of adding DEX mod to damage when using DEX for attack rolls.
PF2e should use STR mod in all cases except when:
-- i.e. the
Thief
racket OR thePropulsive
weapon trait.The text was updated successfully, but these errors were encountered: