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Hi, it seems criticat to me that there should be some way to distinguish damage types in the chat when it is rolled. E.g. the character has damage: 2d6 piercing + 1d6 good + 3d8 sonic + 1d6 persistent bleed. In current version they are rolled: (2d6+1d6+3d8+1d6) and there is no way you can understand which damage relates to what type. Ideally it should be (2d6 piercing + 1d6 good + 3d8 sonic) + 1d6 persistent bleed (bleed is separate because persistent damage damages in subsequent turns and is rolled separately each time.
In PF2 on higher levels there are enemies with 8 damage types in one strike and characters can have multiple resistances, so I suppose this feature is critical. Currently it is supported in roll20 and is rolled like: damage (1d6 fire + 2d6 piercing + 1d8 precision).
The text was updated successfully, but these errors were encountered:
In GitLab by @alekhrapol on Mar 26, 2020, 02:47
Hi, it seems criticat to me that there should be some way to distinguish damage types in the chat when it is rolled. E.g. the character has damage: 2d6 piercing + 1d6 good + 3d8 sonic + 1d6 persistent bleed. In current version they are rolled: (2d6+1d6+3d8+1d6) and there is no way you can understand which damage relates to what type. Ideally it should be (2d6 piercing + 1d6 good + 3d8 sonic) + 1d6 persistent bleed (bleed is separate because persistent damage damages in subsequent turns and is rolled separately each time.
In PF2 on higher levels there are enemies with 8 damage types in one strike and characters can have multiple resistances, so I suppose this feature is critical. Currently it is supported in roll20 and is rolled like: damage (1d6 fire + 2d6 piercing + 1d8 precision).
The text was updated successfully, but these errors were encountered: