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Whenever Fluffy is open, it consumes 100% of one CPU. This is due to your main loop, it looks like.
You could sleep 16ms when necessary (60fps) or block on receiving an event in the loop to solve the issue, but I'm not familiar enough with the project to say which is best.
The text was updated successfully, but these errors were encountered:
Whenever Fluffy is open, it consumes 100% of one CPU. This is due to your main loop, it looks like.
You could sleep 16ms when necessary (60fps) or block on receiving an event in the loop to solve the issue, but I'm not familiar enough with the project to say which is best.
The text was updated successfully, but these errors were encountered: