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[New3D] Patch THREE.js to improve custom shader performance #4021
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User-Facing Changes
3D (Beta)
TEXT_VIEW_FACING rendering performanceDescription
For custom shaders, THREE.js uses the internal WebGLShaderCache class which contains a
Map<string, WebGLShaderStage>
where the keys are vertex and fragment shader source code. This change patches THREE.js (viayarn patch
) to useMaterial#vertexShaderKey
and/orMaterial#fragmentShaderKey
properties as map keys when available. The cache lookup methods have also been rewritten to avoid unnecessary lookups.These new properties are used to speed up shader execution for TEXT_VIEW_FACING markers (
RenderableTextViewFacing
). Performance tracing shows a ~30% reduction in frame times in the synthetic label benchmark on my machine after this change.