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Medical Simulation

This project focused on enhancing a virtual medical simulation designed to depict interactions with medical tools and human organs. It uses the Glitter project as a starting point.

The primary objective of this project is to develop a comprehensive VR medical simulation system that is capable of providing a realistic and immersive experience for medical students.

To achieve this goal, I have implemented a number of features and components, to the shader, model, camera, and mesh classes. These components are designed to also allowing for easy customization and scalability.

Furthermore, I have also implemented a number of optimization techniques to ensure that the simulation runs smoothly and efficiently.

Room

Dependencies

Functionality Library
Mesh Loading assimp
Physics bullet
OpenGL Function Loader glad
Windowing and Input glfw
OpenGL Mathematics glm
Texture Loading stb

TODO

  • Integrate the physics
  • Add Entity class