This project focused on enhancing a virtual medical simulation designed to depict interactions with medical tools and human organs. It uses the Glitter project as a starting point.
The primary objective of this project is to develop a comprehensive VR medical simulation system that is capable of providing a realistic and immersive experience for medical students.
To achieve this goal, I have implemented a number of features and components, to the shader, model, camera, and mesh classes. These components are designed to also allowing for easy customization and scalability.
Furthermore, I have also implemented a number of optimization techniques to ensure that the simulation runs smoothly and efficiently.
Functionality | Library |
---|---|
Mesh Loading | assimp |
Physics | bullet |
OpenGL Function Loader | glad |
Windowing and Input | glfw |
OpenGL Mathematics | glm |
Texture Loading | stb |
- Integrate the physics
- Add Entity class