A simple 2D JavaScript physics engine.
Inspired by Burak Kanber's article How Physics Engines Work.
- Fix (?) drag calculation.
- Update collisions to:
- Better handle collisions of multiple entities.
- Improve error correction on collisions.
- Collisions between different types of entities, e.g spheres, boxes, polygons maybe?
- Rigid bodies (rotation).
- Package the module and deploy to NPM
- Clean up the examples to all use the latest features of the module.