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mouse artifacts with bitplane.sys driver #1
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I suspect a race condition between the mouse interrupt and main VDI code. But absolutely no clue. |
Idea of animated GIF for bug reports is really brilliant 👍 |
these artifacts are also observeable on the FireBee, but a lot less prominent. You really need to make an effort to create them (just browsing through a menu is definitely not enough most of the time). fVDI appears to disable interrupts when calling functions with "special stack". Line 87 in cfb8c68
Depending on how long these functions run, it might well be the cause for all kinds of strangeness. (and yes, animated gifs are nice ;) ) Hmmm, no. This macro does not seem to be used anywhere. |
My Amiga drivers (UAEGFX and SAGA) based on the 16-bit driver also exhibit mouse artifacts, occasionally. I suspect a race condition between the mouse interrupt and the main code (to be proved). |
The saga driver has gotten a new flag for accelerated mouse drawing. That should use the hardware mouse capabilities of the card, maybe that works better. |
Some findings so far:
The other pixel garbage from text output seem to be unrelated to this, and maybe cause by other bugs in the text drawing functions. |
Note that, when working on my drivers derived from Falcon 16-bit, I noticed that there was no mouse support for 16-bit modes. I guess that oldmouse was useful in that case (on Falcon). In other words, use fVDI implementation on Falcon for anything except the mouse. As a result, I needed to invent new fVDI mouse routines for 16-bit modes, when the underlying TOS has no support for those modes. |
But these were only used for the uaegfx/saga drivers. In the meantime however, similar routines have also been implemented for the generic 16_bit driver. So if i'm not wrong, all supported drivers have now "accelerated" versions. That means, you still have the choice to turn them off for a particular driver using the accelerated option, which should have the same effect and call the TOS functions. |
There are actually 3 possible implementations for mouse :
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For hardware sprites, there is already an additional flag hwmouse for the saga driver (the only one that supports it currently). |
Some more findings (maybe not related to the bugs, but still strange):
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I don't think that's specific to Hatari, I can (although a lot more difficult) reproduce the problem on the FireBee as well. |
While further looking at the code, i'm currently in the mood of rewriting that whole stuff about mouse management. There are so many variables and states currently, that it is difficult to maintain. Amongst others, that are:
There are some other srange things that need to investigated. Eg. when opening a (physical) workstation, VEX_CURV and VEX_TIMV are hooked, but VEX_MOTV and VEX_BUTV aren't, these are redirected to TOS instead. |
I'm not sure, but bitplane.sys mouse artifacts didn't happen anymore for me in recent tests? @th-otto : did you change anything related to this, did they vanish "magically" or is it just my flaky testing? |
On Mittwoch, 6. Januar 2021 08:39:10 CET Markus wrote:
I'm not sure, but bitplane.sys mouse artifacts didn't happen anymore for me
in recent tests?
@th-otto : did you change anything related to this, did they vanish
"magically" or is it just my flaky testing?
Yes, i changed this to redraw the mouse during the VBL interrupt, instead
using a custom timer, just like TOS and EmuTOS does. It now also honors the
corresponding flags in the line-A variables. That whole thing made those
artifacts disappear. The commit is https://github.com/freemint/fvdi/commit/
c36b716
|
Ah, thank you, great! Then I didn't just dream it ;) I'd suggest we could close this issue now? |
closed with c36b716 |
There are (apparently random) mouse artifacts when moving AES windows or browsing through menus
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