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move default/AI to default/python/AI
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spikethehobbitmage committed Jun 19, 2016
1 parent 6766869 commit 0abeb96
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Showing 43 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion default/README.txt
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* buildings.txt, fields.txt, ship_hulls.txt, ship_parts.txt, specials.txt, species.txt, techs.txt: These define the basic content types referred to in their names. Note that species.txt often contains the effects of techs/buildings, for technical reasons. See [the FOCS specification](http://freeorion.org/index.php/Free_Orion_Content_Script_(FOCS)) for more information.
* stringtables/, encyclopedia.txt: The first contains files all text displayed in-game (both translations and the English!), including descriptions for content. If you add just about anything, you'll need to add the entries to stringtables/en.txt for its name and descriptions. The second file lets you add custom entries to the in-game pedia as documentation (with the text itself still in stringtables/language.txt).
* data/art/, data/sound/: Contain the audiovisual assets FreeOrion uses. New content can grab an icon from data/art/icons, or a graphic from another of the folder; there are many currently-unused files!
* AI/: Python code to control the computer players. The AI can automatically adapt to many content changes, but some it needs to have hard-coded to successfully exploit/avoid.
* python/AI/: Python code to control the computer players. The AI can automatically adapt to many content changes, but some it needs to have hard-coded to successfully exploit/avoid.
* python/turn_events/: Python scripts that run at the beginning of every turn, and can trigger events that would be impossible to do purely in FOCS.
* python/universe_generation/: Python scripts that get run at the beginning of the game and create the galaxy. You can customise the galaxy generation by editing options.py and universe_tables.py, both of which have more information in comments over there. The latter in specific controls which star types, planet types, planet sizes, and also other content get placed.
* col_bld_gen.py: This is a script to generate col_buildings.txt, which is included by buildings.txt and should not be edited directly, from the list of species that can build colonies.
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2 changes: 1 addition & 1 deletion util/MultiplayerCommon.cpp
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Expand Up @@ -37,7 +37,7 @@ namespace {

// AI Testing options-- the following options are to facilitate AI testing and do not currently have an options page widget;
// they are intended to be changed via the command line and are not currently storable in the configuration file.
db.Add<std::string>("ai-path", UserStringNop("OPTIONS_DB_AI_FOLDER_PATH"), "AI", Validator<std::string>(), false);
db.Add<std::string>("ai-path", UserStringNop("OPTIONS_DB_AI_FOLDER_PATH"), "python/AI", Validator<std::string>(), false);
db.Add<std::string>("ai-config", UserStringNop("OPTIONS_DB_AI_CONFIG"), "", Validator<std::string>(), false);
}
bool temp_bool = RegisterOptions(&AddOptions);
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