Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Split fighter and shortrange techs, pilot balancing #3251

Conversation

agrrr3
Copy link
Contributor

@agrrr3 agrrr3 commented Dec 1, 2020

forum discussion

  • 1st Fighter tech costs 50% more than researching Mass Drivers 2
  • 2nd Fighter tech costs 10% off from researching Lasers+Laser Fighters and takes a turn less to research
  • 3rd Fighter tech costs 10% off from researching Plasma+Plasma Fighters and takes a turn less to research
  • 4th Fighter tech costs 10% off from researching Death Rays+DR Fighters and takes a turn less to research

Pilot skill effect gets upped 50% to give fighters more reason - this should be on par

  • 2nd Fighter tech costs about 90% of researching Lasers+Laser 2
  • bomber damage gets increased about a fourth by a skill level
  • shortrange weapon (level 2) damage gets increased about a fourth by a skill level

* 1st Fighter tech costs 50% more than researching Mass Drivers 2
* 2nd Fighter tech costs 10% off from researching Lasers+Laser Fighters and takes a turn less to research
* 3rd Fighter tech costs 10% off from researching Plasma+Plasma Fighters and takes a turn less to research
* 4th Fighter tech costs 10% off from researching Death Rays+DR Fighters and takes a turn less to research

Pilot skill effect gets upped 50% to give fighters more reason - this should be on par
* 2nd Fighter tech costs about 90% of researching Lasers+Laser 2
* bomber damage gets increased about a fourth by a skill level
* shortrange weapon (level 2) damage gets increased about a fourth by a skill level
@geoffthemedio geoffthemedio added category:tweak The PR contains insignificant code changes, like code style grooming or value tweaking. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator. labels Dec 1, 2020
@agrrr3
Copy link
Contributor Author

agrrr3 commented Dec 10, 2020

Any reason not to merge this?

@geoffthemedio geoffthemedio merged commit d456722 into freeorion:master Dec 23, 2020
@geoffthemedio geoffthemedio added the status:merged All relevant commits of this PR were merged into the master development branch. label Dec 23, 2020
@geoffthemedio geoffthemedio added this to the v0.5 milestone Dec 23, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
category:tweak The PR contains insignificant code changes, like code style grooming or value tweaking. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator. status:merged All relevant commits of this PR were merged into the master development branch.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants