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Split fighter and shortrange techs, pilot balancing #3251

Commits on Dec 1, 2020

  1. Split fighter and shortrange techs, pilot balancing

    * 1st Fighter tech costs 50% more than researching Mass Drivers 2
    * 2nd Fighter tech costs 10% off from researching Lasers+Laser Fighters and takes a turn less to research
    * 3rd Fighter tech costs 10% off from researching Plasma+Plasma Fighters and takes a turn less to research
    * 4th Fighter tech costs 10% off from researching Death Rays+DR Fighters and takes a turn less to research
    
    Pilot skill effect gets upped 50% to give fighters more reason - this should be on par
    * 2nd Fighter tech costs about 90% of researching Lasers+Laser 2
    * bomber damage gets increased about a fourth by a skill level
    * shortrange weapon (level 2) damage gets increased about a fourth by a skill level
    Axel Groß committed Dec 1, 2020
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