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The Honeycomb special will now turn nearby planets into asteroids ins… #774

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merged 1 commit into from
Jul 21, 2016

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Deepsloth
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…tead of destroying them.

Suggestion by Mat here: http://www.freeorion.org/forum/viewtopic.php?f=6&t=10147

@Vezzra Vezzra added category:refactoring The Issue/PR describes or contains an improved implementation. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator. labels Jul 20, 2016
@Vezzra Vezzra added this to the Release v0.4.6 milestone Jul 20, 2016
@geoffthemedio
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Is it intended that the new asteroid belts will keep their planet-type names?

Would make sense for events happening mid-game, but probably not for stuff during galaxy generation / on turn 1 before any players can see it.

@MatGB
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MatGB commented Jul 21, 2016

It is intended, yes, as discussed on forum thread

@geoffthemedio
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ah, there it is. thought I remembered it, but didn't see it on the page.

@geoffthemedio geoffthemedio merged commit f1f2ce3 into freeorion:master Jul 21, 2016
@Deepsloth Deepsloth deleted the honeycomb_asteroids branch July 26, 2016 07:43
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4 participants