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Development Environment #28

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maradotwebp opened this issue Jun 17, 2021 · 5 comments
Open

Development Environment #28

maradotwebp opened this issue Jun 17, 2021 · 5 comments
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enhancement New feature or request

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@maradotwebp
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Automatically sync files between a minecraft instance and the pax project.

@maradotwebp maradotwebp added the enhancement New feature or request label Jun 17, 2021
@egelja
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egelja commented Jul 5, 2021

There are two ways that you could do this:

  1. Symlink/Junction the pax project directories to the MC instance ones, with the .minecraft folder location specified in a config file (like .pax.json)
  2. Put the instance directory in a config file and have a pax sync command to copy any changed files.

@maradotwebp
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I was thinking more along the lines of your second option + a file watcher: With ./pax sync <location> you would be able to copy changed config files between the pax project and your instance (only copying actually important files, like mod configs), with ./pax sync <location> --watch it would do that while your instance is running.

@maradotwebp
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Regarding putting stuff in a config file, I'll think about a general system that would let you specify options as config variables which are automatically read from, so that that will stay consistent across different commands.

@Chaos02
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Chaos02 commented Jul 30, 2022

I was thinking more along the lines of your second option + a file watcher: With ./pax sync <location> you would be able to copy changed config files between the pax project and your instance (only copying actually important files, like mod configs), with ./pax sync <location> --watch it would do that while your instance is running.

Hey, kind of hijacking this thread since my problem seems related:
Nowhere in the wiki or README it states, where to put any config files, custom mod jars or game options.
Can you please add a section for this and/or tell me?

@Chaos02
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Chaos02 commented Aug 1, 2022

Now that I've found out how CF modpacks work - maybe we could also instead of downloading the mods ourselves have a command that exports and then uses a curseforge install link (like from the website) but on a zip!
It might work if the URL is file://Modpack.zip

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