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Jump is not filtered correctly after ability use #110

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rkettering opened this issue Jan 15, 2014 · 2 comments
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Jump is not filtered correctly after ability use #110

rkettering opened this issue Jan 15, 2014 · 2 comments
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Bug Yup, it's broken all right. It's more than just a maintenance problem or a balance issue.

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@rkettering
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If frogatto jumps, shoots acid in midair, and presses jump whilst in the down-fall, he'll re-jump in midair. Rapid-fire pressing jump might be the key.

@Phanterm
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Phanterm commented May 8, 2014

This also works with any energy based projectile.

@rkettering rkettering added the Bug Yup, it's broken all right. It's more than just a maintenance problem or a balance issue. label Aug 24, 2015
@Phanterm
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Phanterm commented Sep 3, 2015

I believe this issue has been fixed.

@Phanterm Phanterm closed this as completed Sep 3, 2015
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Labels
Bug Yup, it's broken all right. It's more than just a maintenance problem or a balance issue.
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