Currently a 6502 microprocessor but working on PPU
to emulate Nintendo Entertainment System(NES), written in C
Likely will remain unfinished TBH
- Full emulation of the legal CPU opcodes
- Emulation of primary system components I/O
- Support for NROM, non memory-mapped
- Rendering of OAM Sprites
- A C 64-bit compiler (ex. GCC, Clang, MSVC)
- Simple DirectMedia Layer (SDL2)
- Basic make and lib linking knowledge
mingw32-make
make
./main path_to_bin or 'mingw32-make run'
Implement primary opcodes- Timings
and Interrupts - Finish OAM and Nametables
- Cont. PPU Registers
- Streamline build
- nesdev.org - obelisk's guide - Andrew Jacobs
- as65 - assembler by Andrew Jacobs
- masswerk.at - 6502 instruction set reference
- ca65 - Assembler by Ullrich von Bassewitz, Greg King
- hex editor - hexed.it ♡
- NES Documentation - Patrick Diskin 2004
- mcs6500 family programming manual