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Show loadout + build name on teamcard hover #1656

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Mar 11, 2024
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Original file line number Diff line number Diff line change
@@ -1,13 +1,13 @@
import type { ArtifactSlotKey } from '@genshin-optimizer/gi/consts'
import { allArtifactSlotKeys } from '@genshin-optimizer/gi/consts'
import type { ICachedArtifact } from '@genshin-optimizer/gi/db'
import type { ICachedArtifact, ICachedWeapon } from '@genshin-optimizer/gi/db'
import { useDatabase } from '@genshin-optimizer/gi/db-ui'
import { Box, Grid } from '@mui/material'
import { Box, Card, Grid, Typography } from '@mui/material'
import { useContext } from 'react'
import { DataContext } from '../../../Context/DataContext'
import { input } from '../../../Formula'
import ArtifactCardPico from '../../Artifact/ArtifactCardPico'
import WeaponCardPico from '../../Weapon/WeaponCardPico'
import WeaponCardPico, { WeaponCardPicoObj } from '../../Weapon/WeaponCardPico'

export function CharacterCardEquipmentRow({
hideWeapon = false,
Expand Down Expand Up @@ -51,3 +51,34 @@ function Artifacts() {
</>
)
}
export function CharacterCardEquipmentRowTC({
weapon,
}: {
weapon: ICachedWeapon
}) {
return (
<Box>
<Grid container columns={weapon ? 6 : 5} spacing={0.5} sx={{}}>
{weapon && (
<Grid item xs={1} height="100%">
<WeaponCardPicoObj weapon={weapon} />
</Grid>
)}
<Grid item xs={5}>
<Card
sx={{
backgroundColor: 'info.main',
height: '44px',
display: 'flex',
justifyContent: 'center',
alignItems: 'center',
}}
>
{/* TODO: Translation */}
<Typography>TC Build</Typography>
</Card>
</Grid>
</Grid>
</Box>
)
}
103 changes: 19 additions & 84 deletions apps/frontend/src/app/Components/Character/CharacterCardPico.tsx
Original file line number Diff line number Diff line change
@@ -1,3 +1,8 @@
import { useBoolState } from '@genshin-optimizer/common/react-util'
import {
BootstrapTooltip,
ConditionalWrapper,
} from '@genshin-optimizer/common/ui'
import { imgAssets } from '@genshin-optimizer/gi/assets'
import type { CharacterKey } from '@genshin-optimizer/gi/consts'
import {
Expand All @@ -9,32 +14,26 @@ import { SillyContext } from '@genshin-optimizer/gi/ui'
import { ascensionMaxLevel } from '@genshin-optimizer/gi/util'
import FavoriteIcon from '@mui/icons-material/Favorite'
import FavoriteBorderIcon from '@mui/icons-material/FavoriteBorder'
import { Box, CardActionArea, Skeleton, Typography } from '@mui/material'
import { Box, CardActionArea, Typography } from '@mui/material'
import type { MouseEvent, ReactNode } from 'react'
import { Suspense, useCallback, useContext, useEffect, useState } from 'react'
import { useCallback, useContext } from 'react'
import { getCharSheet } from '../../Data/Characters'
import { ElementIcon } from '../../KeyMap/StatIcon'
import { iconAsset } from '../../Util/AssetUtil'
import BootstrapTooltip from '../BootstrapTooltip'
import CardDark from '../Card/CardDark'
import ConditionalWrapper from '../ConditionalWrapper'
import SqBadge from '../SqBadge'
import CharacterCard from './CharacterCard'

export default function CharacterCardPico({
characterKey,
onClick,
onMouseDown,
onMouseEnter,
simpleTooltip = false,
disableTooltip = false,
hoverChild,
}: {
characterKey: CharacterKey
onClick?: (characterKey: CharacterKey) => void
onMouseDown?: (e: MouseEvent) => void
onMouseEnter?: (e: MouseEvent) => void
simpleTooltip?: boolean
disableTooltip?: boolean
hoverChild?: React.ReactNode
}) {
const character = useCharacter(characterKey)
const { favorite } = useCharMeta(characterKey)
Expand All @@ -57,81 +56,17 @@ export default function CharacterCardPico({
),
[onClickHandler, onMouseDown, onMouseEnter]
)
const [open, setOpen] = useState(false)
const onTooltipOpen = useCallback(
() => !disableTooltip && setOpen(true),
[disableTooltip]
)
const onTooltipClose = useCallback(() => setOpen(false), [])
useEffect(() => {
disableTooltip && setOpen(false)
}, [disableTooltip])

const simpleTooltipWrapperFunc = useCallback(
(children: ReactNode) => (
<BootstrapTooltip
placement="top"
open={open && !disableTooltip}
onClose={onTooltipClose}
onOpen={onTooltipOpen}
title={
<Suspense fallback={<Skeleton width={300} height={400} />}>
<Typography>
{characterSheet.elementKey && (
<ElementIcon
ele={characterSheet.elementKey}
iconProps={{
fontSize: 'inherit',
sx: {
verticalAlign: '-10%',
color: `${characterSheet.elementKey}.main`,
},
}}
/>
)}{' '}
{characterSheet.name}
</Typography>
</Suspense>
}
>
{children as JSX.Element}
</BootstrapTooltip>
),
[
characterSheet.elementKey,
characterSheet.name,
disableTooltip,
onTooltipClose,
onTooltipOpen,
open,
]
)
const charCardTooltipWrapperFunc = useCallback(
(children: ReactNode) => (
<BootstrapTooltip
enterNextDelay={500}
enterTouchDelay={500}
placement="top"
open={open && !disableTooltip}
onClose={onTooltipClose}
onOpen={onTooltipOpen}
title={
<Box sx={{ width: 300, m: -1 }}>
<CharacterCard hideStats characterKey={characterKey} />
</Box>
}
>
{children as JSX.Element}
</BootstrapTooltip>
),
[characterKey, disableTooltip, onTooltipClose, onTooltipOpen, open]
)
const [open, onTooltipOpen, onTooltipClose] = useBoolState()

return (
<ConditionalWrapper
condition={simpleTooltip}
wrapper={simpleTooltipWrapperFunc}
falseWrapper={charCardTooltipWrapperFunc}
<BootstrapTooltip
enterNextDelay={500}
enterTouchDelay={500}
placement="top"
open={!!hoverChild && open}
onClose={onTooltipClose}
onOpen={onTooltipOpen}
title={hoverChild}
>
<CardDark
sx={{
Expand Down Expand Up @@ -198,7 +133,7 @@ export default function CharacterCardPico({
)}
</ConditionalWrapper>
</CardDark>
</ConditionalWrapper>
</BootstrapTooltip>
)
}

Expand Down
6 changes: 6 additions & 0 deletions apps/frontend/src/app/Components/Weapon/WeaponCardPico.tsx
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
import { weaponAsset } from '@genshin-optimizer/gi/assets'
import type { ICachedWeapon } from '@genshin-optimizer/gi/db'
import { useWeapon } from '@genshin-optimizer/gi/db-ui'
import { Box, Typography } from '@mui/material'
import { useMemo } from 'react'
Expand All @@ -14,6 +15,11 @@ import WeaponNameTooltip from './WeaponNameTooltip'

export default function WeaponCardPico({ weaponId }: { weaponId: string }) {
const weapon = useWeapon(weaponId)
if (!weapon) return null
return <WeaponCardPicoObj weapon={weapon} />
}

export function WeaponCardPicoObj({ weapon }: { weapon: ICachedWeapon }) {
const weaponSheet = weapon?.key && getWeaponSheet(weapon.key)
const UIData = useMemo(
() =>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ import {
Divider,
Typography,
} from '@mui/material'
import { Suspense, useContext, useMemo } from 'react'
import { Suspense, useContext } from 'react'
import { TeamCharacterContext } from '../../../Context/TeamCharacterContext'
import { Build } from './Build'
import { BuildEquipped } from './BuildEquipped'
Expand All @@ -35,16 +35,8 @@ export default function BuildEditorBtn() {
},
} = useContext(TeamCharacterContext)
const weaponTypeKey = getCharData(characterKey).weaponType
const name = useMemo(() => {
switch (buildType) {
case 'equipped':
return 'Equipped Build'
case 'real':
return database.builds.get(buildId)?.name ?? ''
case 'tc':
return database.buildTcs.get(buildTcId)?.name ?? ''
}
}, [database, buildType, buildId, buildTcId])
// TODO: Translate for the `equippedName` variable
const name = database.teamChars.getActiveBuildName(teamCharId)
return (
<>
<Button
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -563,7 +563,6 @@ function SelectItem({
setCharListMode(mode)
setCharList(new Set([...charList]).add(locKey))
}, [selected, setCharListMode, setCharList, charList, locKey])
const disableTooltip = useMemo(() => charList.size !== 0, [charList.size])
const allowed =
// Character is already allowed, and not selected to be excluded
(selected &&
Expand Down Expand Up @@ -607,7 +606,6 @@ function SelectItem({
characterKey={database.chars.LocationToCharacterKey(locKey)}
onMouseDown={onMouseDown}
onMouseEnter={onMouseEnter}
disableTooltip={disableTooltip}
/>
{content}
</CardLight>
Expand Down
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