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As a forewarning: I haven't properly tested this offline, so this could actually be official behavior, but I wanted to post this as I continued testing in case the solution winds up being something very simple.
In this picture, Guykild took the purple teleporter (on the left), which moved him to the exit on the other side of the fences. He then attacked a Hildebear with a Handgun, as if he hadn't taken the teleporter and was still adjacent to the enemy. Another active player and I were initially blindsided by this quirk a few days ago on the Simulator map, but weren't sure what caused it until we noticed it happen again here.
We experimented with the map a bit in the same match (the Guykild COM wasn't attacking us much anyway) and were able to find that players can't perform the odd behavior; only COMs can. As of now, my current file doesn't have all of the maps unlocked in Free Battle, so I'm going to push on through the story until I unlock Dolor Odor, which should serve as a decent and controllable testing ground. I don't think this is map-specific, because I've seen it happen on both Molae Venti and Simulator, but I haven't tested it elsewhere as of now.
The text was updated successfully, but these errors were encountered:
This is an interesting find, and due to only COMs being able to do it, it seems hard to reliably reproduce the issue. (This wouldn't be the only time COMs send invalid requests though - they often try to move into occupied tiles or play item/creature cards when they already have too many on the field.) I looked over the logic, and it seems that there are no range checks at all when the server accepts an attack request from the client; it just trusts that the target IDs sent by the client are all within the appropriate range. I suspect this bug also occurs offline; I'm still going to fix it, but I'll leave an option to disable the fix since it looks like that would be closer to the original behavior.
As a forewarning: I haven't properly tested this offline, so this could actually be official behavior, but I wanted to post this as I continued testing in case the solution winds up being something very simple.
In this picture, Guykild took the purple teleporter (on the left), which moved him to the exit on the other side of the fences. He then attacked a Hildebear with a Handgun, as if he hadn't taken the teleporter and was still adjacent to the enemy. Another active player and I were initially blindsided by this quirk a few days ago on the Simulator map, but weren't sure what caused it until we noticed it happen again here.
We experimented with the map a bit in the same match (the Guykild COM wasn't attacking us much anyway) and were able to find that players can't perform the odd behavior; only COMs can. As of now, my current file doesn't have all of the maps unlocked in Free Battle, so I'm going to push on through the story until I unlock Dolor Odor, which should serve as a decent and controllable testing ground. I don't think this is map-specific, because I've seen it happen on both Molae Venti and Simulator, but I haven't tested it elsewhere as of now.
The text was updated successfully, but these errors were encountered: