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Add chunk-based world generation (and storage?) #11

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fwcd opened this issue Jan 9, 2022 · 0 comments
Open

Add chunk-based world generation (and storage?) #11

fwcd opened this issue Jan 9, 2022 · 0 comments
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enhancement New feature or request

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@fwcd
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fwcd commented Jan 9, 2022

Currently the world is generated on a strip-by-strip basis. This is mostly fine, but makes it hard to generate larger structures (generating trees are already a bit involved this way, since we have to check whether neighboring strips contain trees, thereby also increasing the performance cost).

It might be better if we not only render, but also generate and store the world in chunks.

@fwcd fwcd added the enhancement New feature or request label Jan 9, 2022
@fwcd fwcd mentioned this issue Jan 10, 2022
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