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Currently the world is generated on a strip-by-strip basis. This is mostly fine, but makes it hard to generate larger structures (generating trees are already a bit involved this way, since we have to check whether neighboring strips contain trees, thereby also increasing the performance cost).
It might be better if we not only render, but also generate and store the world in chunks.
The text was updated successfully, but these errors were encountered:
Currently the world is generated on a strip-by-strip basis. This is mostly fine, but makes it hard to generate larger structures (generating trees are already a bit involved this way, since we have to check whether neighboring strips contain trees, thereby also increasing the performance cost).
It might be better if we not only render, but also generate and store the world in chunks.
The text was updated successfully, but these errors were encountered: