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Hi, today I updated from 47585fd to latest and weird things started happening.
Rn I use glm for only projection, view, and simple vector math, nothing really special.
After the update my second engine viewport stopped working and while dragging imgui windows I get swapchain errors and also imgui draw errors.
Im not sure how this can happen, but after reverting back to the old commit, it started working like a charm.
I also tried disabling fast math, but it did nothing.
Im using C++20 Clang on Macbook pro M2 with Clion.
I will try to post more info when I investigate more, but I just wanted to show you guys this so we can quicky resolve it.
Edit: To get glm working on nevest I needed to set the cmake option for GLM_ENABLE_CXX_20 otherwise it would not compile because errors with c++98 compat.
The text was updated successfully, but these errors were encountered:
Would you be able to use git bisect to find the first bad commit?
Just yesterday in the night I found what was causing the crashes, its not because of glm, but even with that not crashing, my screen is blank. I will today do the bisect and let you know.
Hi, today I updated from 47585fd to latest and weird things started happening.
Rn I use glm for only projection, view, and simple vector math, nothing really special.
After the update my second engine viewport stopped working and while dragging imgui windows I get swapchain errors and also imgui draw errors.
Im not sure how this can happen, but after reverting back to the old commit, it started working like a charm.
I also tried disabling fast math, but it did nothing.
Im using C++20 Clang on Macbook pro M2 with Clion.
I will try to post more info when I investigate more, but I just wanted to show you guys this so we can quicky resolve it.
Edit: To get glm working on nevest I needed to set the cmake option for
GLM_ENABLE_CXX_20
otherwise it would not compile because errors withc++98
compat.The text was updated successfully, but these errors were encountered: