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macOS: Rendering issues #19
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The incorrect size issue could have something to do with Retina displays. I've did a bit of digging through projects that use glfw on MacOs and found this freetype-gl demo with a similar issue. They've resolved it by using On my mac Edit - It looks like there is going to be a And here is another one showing the same issue, only rendering the lower left quadrant. Seems also fixed by using Curious to learn what the resolution of the Windows build is. |
These macOS issues were addressed in 1929d60. |
So I've managed to build all the libraries required (ogg.framework and Vorbis.framework) and launched g3nd.
I've to add
in window initialization code (glfw.go: newGLFW) to launch it.
So far vorbis didn't load, but I've got another issue:
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