Sequence your effects naturally and purely by returning them from your reducers. Inspired by elm-effects and the Elm Architecture.
import { createStore } from 'redux';
import { install, loop, Effects } from 'redux-loop';
import { fromJS } from 'immutable';
const firstAction = {
type: 'FIRST_ACTION',
};
const doSecondAction = (value) => {
return new Promise((resolve) => {
setTimeout(() => {
resolve({
type: 'SECOND_ACTION',
payload: value,
});
});
});
}
const thirdAction = {
type: 'THIRD_ACTION',
};
// immutable store state allowed by default, but not required
const initialState = fromJS({
firstRun: false,
secondRun: false,
thirdRun: false,
});
function reducer(state, action) {
switch(action.type) {
case 'FIRST_ACTION':
// Enter a sequence at FIRST_ACTION, SECOND_ACTION and THIRD_ACTION will be
// dispatched in the order they are passed to batch
return loop(
state.set('firstRun', true),
Effects.batch([
Effects.promise(doSecondAction, 'hello'),
Effects.constant(thirdAction)
])
);
case 'SECOND_ACTION':
return state.set('secondRun', action.payload);
case 'THIRD_ACTION':
return state.set('thirdRun', true);
default:
return state;
}
}
const store = install()(createStore)(reducer, initialState);
store
.dispatch(firstAction);
.then(() => {
// dispatch returns a promise for when the current sequence is complete
// { firstRun: true, secondRun: 'hello', thirdRun: true }
console.log(store.getState().toJS());
});
Having used and followed the progression of Redux and the Elm Architecture, and after trying other effect patterns for Redux, we came to the following conclusion:
Synchronous state transitions caused by returning a new state from the reducer in response to an action are just one of all possible effects an action can have on application state.
Many other methods for handling effects in Redux, especially those implemented
with action-creators, incorrectly teach the user that asynchronous effects are
fundamentally different from synchronous state transitions. This separation
encourages divergent and increasingly specific means of processing particular
types effects. Instead, we should focus on making our reducers powerful enough
to handle asynchronous effects as well as synchronous state transitions. With
redux-loop
, the reducer doesn't just decide what happens now due to a
particular action, it decides what happens next. All of the behavior of your
application can be traced through one place, and that behavior can be easily broken
apart and composed back together. This is one of the most powerful features of the
Elm architecture, and with
redux-loop
it is a feature of Redux as well.
import { createStore, compose, applyMiddleware } from 'redux';
import reducer from './reducers';
import { install } from 'redux-loop';
import someMiddleware from 'some-middleware';
const finalCreateStore = compose(
applyMiddleware(someMiddleware),
install()
)(createStore);
const store = finalCreateStore(reducer);
Installing redux-loop
is as easy as installing any other store enhancer. You
can apply it directly over createStore
or compose it with other enhancers
and middlewares. For best results, we recommend installing this enhancer
last, so that other enhancers like applyMiddleware
and DevTools.instrument
will recieve the result of getState()
from redux-loop
and not the raw state
that redux-loop
works with internally. If you see model
and effects
properties in your top-level state and nothing else, check your composition order!
import { Effects, loop } from 'redux-loop';
import { loadingStart, loadingSuccess, loadingFailure } from './actions';
export function fetchDetails(id) {
return fetch(`/api/details/${id}`)
.then((r) => r.json())
.then(loadingSuccess)
.catch(loadingFailure);
}
export default function reducer(state, action) {
switch (action.type) {
case 'LOADING_START':
return loop(
{ ...state, loading: true },
Effects.promise(fetchDetails, action.payload.id)
);
case 'LOADING_SUCCESS':
return {
...state,
loading: false,
details: action.payload
};
case 'LOADING_FAILURE':
return {
...state,
loading: false,
error: action.payload.message
};
default:
return state;
}
}
Any reducer case can return a loop
instead of a state object. A loop
joins
an updated model state with an effect for the store to process. There are
several options for effects, all available under the Effects
object:
promise(factory, ...args)
- Accepts a
factory
function that returns aPromise
for an action instance when called withargs
.
- Accepts a
constant(action)
- Accepts an
action
instance to dispatch immediately once the current dispatch cycle is completed.
- Accepts an
batch(effects)
- Accepts an array of other effects and runs them in parallel, dispatching the resulting actions once all effects are resolved.
none()
- A no-op action, for convenience when writing custom effect creators
import test from 'tape';
import reducer, { fetchDetails } from './reducer';
import { loadingStart } from './actions';
import { Effects, loop } from 'redux-loop';
test('reducer works as expected', (t) => {
const state = { loading: false };
const result = reducer(state, loadingStart(1));
t.deepEqual(result, loop(
{ loading: true },
Effects.promise(fetchDetails, 1)
));
});
Effects are declarative specifications of the next behavior of the store. They
are only processed by an active store, pushing effecting behavior to the edge of
the application. You can call a reducer as many times with a given action and
state and always get a result which is deepEqual
.
CAVEAT For testing sanity, always pass a referenceable function to
Effects.promise
. Functions curried or bound from the same function with the same arguments are not equal within JavaScript, and so are best to avoid if you want to compare effects in your tests.
import { createStore } from 'redux';
import { combineReducers, install } from 'redux-loop';
import { firstReducer, secondReducer } from './reducers';
const reducer = combineReducers({
first: firstReducer,
second: secondReducer,
});
const store = install()(createStore)(reducer);
The combineReducers
implementation in redux-loop
is aware that some of
your reducers might return effects, and it knows how to properly compose them
and forward them to the store. The built-in createStore
in redux
will not
properly identify effects from your nested reducers' results and execute them,
and the redux-loop
implementation is completely compatible with the behavior
of the built-in version so there should be no problem with exchanging it.
function reducer(state, action) {
switch (action.type) {
case 'FIRST':
return loop(
state,
Effects.constant(second())
);
case 'SECOND':
return loop(
state,
Effects.constant(first())
);
}
}
This minimal example will cause perpetual dispatching! While it is also possible
to make this mistake with large, complicated networks of redux-thunk
action
creators, it is much easier to spot the mistake before it is made. It helps to
keep your reducers small and focused, and use combineReducers
or manually
compose reducers so that the number of actions you deal with at one time is
small. A small set of actions which initiate a loop
will help reduce the
likelihood of causing circular dispatches.
Potential bugs, generally discussion, and proposals or RFCs should be submitted
as issues to this repo, we'll do our best to address them quickly. We use this
library as well and want it to be the best it can! For questions about using the
library, submit questions on StackOverflow with the redux-loop
tag.
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms. Multiple language translations are available at contributor-covenant.org