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I was previously using game-ci/unity-test-runner@v4 on my builds. And activated Unity personal edition in GitHub Actions using the manual activation method for months: game-ci/documentation#408
How to reproduce
Activate using manual activation and paste the ulf content as a secret in UNITY_LICENSE.
Use game-ci/unity-test-runner@v4 in the workflow file, which will resolve to v4.1.0 and run a build.
The activation will fail.
Expected behavior
Successfully activate, build and test.
Additional details
Reverting to v4.0.0 by using game-ci/unity-test-runner@v4.0.0 can activate successfully.
The text was updated successfully, but these errors were encountered:
Indeed it is now required. It was actually supposed to be required since v4.0.0 but the code didn't align with Unity-Builder properly. I will update the release notes to make that more clear
Bug description
I was previously using
game-ci/unity-test-runner@v4
on my builds. And activated Unity personal edition in GitHub Actions using the manual activation method for months:game-ci/documentation#408
How to reproduce
Activate using manual activation and paste the ulf content as a secret in
UNITY_LICENSE
.Use
game-ci/unity-test-runner@v4
in the workflow file, which will resolve tov4.1.0
and run a build.The activation will fail.
Successfully activate, build and test.
Additional details
Reverting to v4.0.0 by using
game-ci/unity-test-runner@v4.0.0
can activate successfully.The text was updated successfully, but these errors were encountered: