Changes
- Data retention is now 4 months
- API will no longer 504 if requests are sent for time periods where data doesn't exist #248
- played_aral and played_blitz datapoints are now available #270
Skins:
Glaive_Skin_Lion
(Glaive)Ringo_Skin_Cowboy
(Ringo)Idris_Skin_Egypt
(Idris)
Items:
*Item_HealingFlask*
(Healing Flask)*Item_Spellsword*
(Spellsword)
- PBE data is now available to approved community developers.
- Future times are now supported
The next version of VG will include fixes for the following fields:
- xp
- levelMinXP
- levelMaxXP
- level
- karmaLevel
- wins
- completed
- completed_casual
- completed_ranked
- completed_blitz
- completed_aral
A bug was introduced whereby these fields showed the pre-match value, rather than the post match value.
The following new mappings are required to support the new hero, Reza!
Abilities:
- Spell A - HERO_ABILITY_REZA_A_NAME
- Spell B - HERO_ABILITY_REZA_B_NAME
- Spell C - HERO_ABILITY_REZA_C_NAME
Sources of Damage:
- Ability__Reza__DefaultAttack
- Ability__Reza__AltAttack
- Buff_Reza_Perk_VolatileSparkControl
- Buff_Reza_B_EmpoweredAttack
- Ability__Reza__C
- Ability__Reza__C_NetherformAttack
- Ability__Reza__CritAttack
Skins:
- Grace_Skin_Valkyrie
- Rona_Skin_Red
- Celeste_Skin_Butterfly
- Fortress_Skin_Warg
- Reza_DefaultSkin
- Hero name fixes:
Sayoc *Taka*
Hero009 *Krul*
Hero010 *Skaarf*
Hero016 *Rona*
- We are adding an additional field to particpants called "gold". (Gold for the match).
- In the player object we are fixing "shardId" to have the proper shard instead of being blank.
- TELEMETRY DATA IS LIVE!!
- New match data reaper: quicker match data availability!
- Player filters: you can now filter by up to six players
- Sample data performance fixes
- Optimizations and bug fixes
- Stay up to date with API Documentation API Docs.