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Animation

Garth Wales edited this page Aug 6, 2020 · 1 revision

Animation - What type of animation will we use?

Author: Damian Soo

Time to complete: One day (Lab 8)

We wanted to see if we should use sprite-based, articulation or parallax animation.

Testing was basically doing lab 8, through doing the lab I learned it was basically a decision of sprite-based vs articulation, as our game with it being top down with a fixed player camera would not need parallax animation. Our game will have very basic animations, probably just walking and attacking animations for units, and attacking animations for the towers. There will be animations for unit deaths too but these take advantage of particle emitters rather than pure animation. Ultimately we decided on doing sprite-based animations due to how minimal the animations would be.

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