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The parent entity of a joint should be the child link #1042
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I don't think it's that straight forward. The joint has technically 2 parents:
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Currently the JointPositionController GUI plugin lists the joints in a given model by checking for joints whose
I also favor keeping a joint's
I think this would be the easiest thing to implement. We are already working around this in the ForceTorque system. |
Environment
Description
worldPose
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