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Every time I test this demo, I run into weird issues with res://Enemies/smoke_puff/smoke_ball.tres which gets corrupted. I've seen it happen on Linux, and now also on Windows 10.
Some issues might be attributed to upgrading to Godot 4.1.1 when this demo was last updated for Godot 4.0, so I'm doing my testing with Godot 4.0.4 for now to try to get to a relatively stable base before offering an upgrade to 4.1.
After cloning the repo and running it for the first time with 4.0.4, I had these warnings:
WARNING: res://Player/Coin/CoinVisuals/CoinModel.tscn:3 - ext_resource, invalid UID: uid://dqbsd44l6f1xi - using text path instead: res://Player/Coin/CoinVisuals/CoinModel.glb
at: load (scene/resources/resource_format_text.cpp:448)
WARNING: res://Player/CharacterSkin.tscn:5 - ext_resource, invalid UID: uid://bbishx00t2kip - using text path instead: res://Player/model/materials/face_mat.tres
at: load (scene/resources/resource_format_text.cpp:448)
WARNING: res://JumpingPad/JumpingPadVisuals/JumpingPadModel.tscn:3 - ext_resource, invalid UID: uid://n4c3p8bt5sb1 - using text path instead: res://JumpingPad/JumpingPadVisuals/JumpingPadModel.glb
at: load (scene/resources/resource_format_text.cpp:448)
WARNING: res://Box/Box.tscn:4 - ext_resource, invalid UID: uid://cdtq6fyl7hhgm - using text path instead: res://Box/BoxVisuals/BoxModel.glb
at: load (scene/resources/resource_format_text.cpp:448)
WARNING: res://Enemies/BeeBot.tscn:4 - ext_resource, invalid UID: uid://d28tem7s0fqin - using text path instead: res://Enemies/BeeBot/bee_root.tscn
at: load (scene/resources/resource_format_text.cpp:448)
But the game ran fine.
After closing the editor, and editing the game again, I now get an error with the aforementioned smoke_ball.tres:
ERROR: res://Enemies/smoke_puff/smoke_ball.tres:4 - Parse Error:
at: load (scene/resources/resource_format_text.cpp:510)
ERROR: Failed loading resource: res://Enemies/smoke_puff/smoke_ball.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:222)
WARNING: res://Player/Coin/CoinVisuals/CoinModel.tscn:3 - ext_resource, invalid UID: uid://dqbsd44l6f1xi - using text path instead: res://Player/Coin/CoinVisuals/CoinModel.glb
at: load (scene/resources/resource_format_text.cpp:448)
WARNING: res://Player/CharacterSkin.tscn:5 - ext_resource, invalid UID: uid://bbishx00t2kip - using text path instead: res://Player/model/materials/face_mat.tres
at: load (scene/resources/resource_format_text.cpp:448)
WARNING: res://JumpingPad/JumpingPadVisuals/JumpingPadModel.tscn:3 - ext_resource, invalid UID: uid://n4c3p8bt5sb1 - using text path instead: res://JumpingPad/JumpingPadVisuals/JumpingPadModel.glb
at: load (scene/resources/resource_format_text.cpp:448)
WARNING: res://Box/Box.tscn:4 - ext_resource, invalid UID: uid://cdtq6fyl7hhgm - using text path instead: res://Box/BoxVisuals/BoxModel.glb
at: load (scene/resources/resource_format_text.cpp:448)
WARNING: res://Enemies/BeeBot.tscn:4 - ext_resource, invalid UID: uid://d28tem7s0fqin - using text path instead: res://Enemies/BeeBot/bee_root.tscn
at: load (scene/resources/resource_format_text.cpp:448)
The text was updated successfully, but these errors were encountered:
Every time I test this demo, I run into weird issues with
res://Enemies/smoke_puff/smoke_ball.tres
which gets corrupted. I've seen it happen on Linux, and now also on Windows 10.Some issues might be attributed to upgrading to Godot 4.1.1 when this demo was last updated for Godot 4.0, so I'm doing my testing with Godot 4.0.4 for now to try to get to a relatively stable base before offering an upgrade to 4.1.
After cloning the repo and running it for the first time with 4.0.4, I had these warnings:
But the game ran fine.
After closing the editor, and editing the game again, I now get an error with the aforementioned
smoke_ball.tres
:The text was updated successfully, but these errors were encountered: