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What is the current behavior?
Mouse events are not passed into _unhandled_input() function in Hook state.
Both left click and right click events are not passed to _unhandled_input() thus making the game unplayable due to hook input event is never processed
What is the expected behavior?
Mouse left click should trigger hook input event and Player can fire the hook
Tell us the steps to reproduce the bug, and if possible share a minimal demo of the problem.
Clone the project from master branch with commit ID ad33cf9
Play the Game (F5)
Player cannot fire Hook using mouse left click in Game.tscn
If Player add the hook action to another input (e.g. R key), the hook can be fired using the new key (R key)
Hook can be fired using mouse left click in Player.tscn and Hook.tscn
Feature request
Describe the problem you're trying to solve.
Tell us which solutions you've explored, the solution you would pick, and why you think it would be the best for everyone.
Other
Other information
Tested on:
Windows 10
Godot 3.1 and Godot 3.2
The text was updated successfully, but these errors were encountered:
I'm submitting a...
Bug report
What is the current behavior?
Mouse events are not passed into
_unhandled_input()
function in Hook state.Both left click and right click events are not passed to
_unhandled_input()
thus making the game unplayable due to hook input event is never processedWhat is the expected behavior?
Mouse left click should trigger hook input event and Player can fire the hook
Tell us the steps to reproduce the bug, and if possible share a minimal demo of the problem.
Feature request
Describe the problem you're trying to solve.
Tell us which solutions you've explored, the solution you would pick, and why you think it would be the best for everyone.
Other
Other information
Tested on:
The text was updated successfully, but these errors were encountered: