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Issues adding Leap to existing project. #6
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can you post the errors you are seeing? also unless you've changed the OFROOT in the project files, a project has to be 3 levels down from OFROOT (e.g. OFROOT/addons/projectFolder/projectName or OFROOT/apps/projectFolder/projectName) which i suspect is your issue. |
Some of these relate to my existing classes, but these issues only occur once I include the header file. |
This is what my .xconfig looks like. I also absolutely need my project to sit in my addons folder. Is there something I'm missing??? I am still having issues getting this to work outside of the example. //THE PATH TO THE ROOT OF OUR OF PATH RELATIVE TO THIS PROJECT. //THIS HAS ALL THE HEADER AND LIBS FOR OF CORE #include "../../../libs/openFrameworksCompiled/project/osx/CoreOF.xcconfig" /////////////////////////////////////////// // path to the addons dir // ofxOculusRift OFX_OCULUSRIFT_LIBS = "$(ADDONS_PATH)/ofxOculusDK2/libs/LibOVR/Lib/MacOS/Release/libovr.a" // all addons /////////////////////////////////////////// HEADER_SEARCH_PATHS = |
Hello, I am able to run the example leap project perfectly. However, when trying run the Leap project I get a significant amount of errors. I feel like I'm follow all of the installation instructions correctly. This is my Run Script:
cp -f ../../../addons/ofxLeapMotion2/libs/lib/osx/libLeap.dylib "$TARGET_BUILD_DIR/$PRODUCT_NAME.app/Contents/MacOS/libLeap.dylib"; install_name_tool -change ./libLeap.dylib @executable_path/libLeap.dylib "$TARGET_BUILD_DIR/$PRODUCT_NAME.app/Contents/MacOS/$PRODUCT_NAME";
cp -f ../../../libs/fmodex/lib/osx/libfmodex.dylib "$TARGET_BUILD_DIR/$PRODUCT_NAME.app/Contents/MacOS/libfmodex.dylib"; install_name_tool -change ./libfmodex.dylib @executable_path/libfmodex.dylib "$TARGET_BUILD_DIR/$PRODUCT_NAME.app/Contents/MacOS/$PRODUCT_NAME";
Also, the only other thing I thing could be an issue is that my project actually sits in the following directory:
OFROOT/addons/projectName
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