Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

TODO list #7

Open
11 tasks
goto-bus-stop opened this issue Jan 10, 2019 · 0 comments
Open
11 tasks

TODO list #7

goto-bus-stop opened this issue Jan 10, 2019 · 0 comments

Comments

@goto-bus-stop
Copy link
Member

adding things i remember off the top of my head, to be extended—

1.0c compat:

  • "team together" player positioning
  • elevation generation
  • place cliff objects in cliff generation
  • place walls better. maybe not as advanced as AoC's to start, it calls into the AI code to place random map walls
  • add a way to do civ specific things, like the chinese +3 vils bonus or the meso scouts, ideally not hardcoded
  • shallows
  • options that map to the various RMS constants, to allow if LOW_RESOURCES etc

UP compat:

  • grouped_by_team
  • direct_placement
  • support for ZipRMS using genie-scx
  • maybe record effect_amount and such somewhere? so you can use genie-rms + genie-dat to determine actual stats for a game?
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant