Releases: getbraincloud/braincloud-csharp
5.4.2
Release Notes: updates.braincloudservers.com
Unity Package for Package Manager: https://github.com/getbraincloud/braincloud-unity-package
Patch Notes:
- CancelFindRequest now requires an entryId parameter (included in response to FindLobby requests)
5.4.1
Release Notes: updates.braincloudservers.com
Unity Package for Package Manager: https://github.com/getbraincloud/braincloud-unity-package
Patch Notes:
- modified string comparison for internal functions to catch empty anonymous/profile IDs
- deprecated lobby functions and added replacement overloaded functions
5.4.0
Release Notes: updates.braincloudservers.com
Unity Package for Package Manager: https://github.com/getbraincloud/braincloud-unity-package
What's Changed
- Removed cxId parameter from cancelFindRequest function
- Added “IfExists” versions of various leaderboard functions that do not return an error if a leaderboard does not exist or is expired)
- Added postScoreToDynamicLeaderboardUsingConfig function
- Added “IfExists” version of updateIncomingEventData function for Event Service
- Added DeleteGroupJoinRequest function
Leaderboard Service
PostScoreToDynamicLeaderboard()
- will be removed from the client libraries after September 2025. UsePostScoreToDynamicLeaderboardUsingConfig()
instead. The legacy method will continue to work for apps using old client libraries.
Full Changelog: 5.3.2...5.4.0
5.3.2 (C# & Godot Only)
Hotfix for GODOT Only:
- Fixed loading and saving data for Godot platform
Release Notes: updates.braincloudservers.com
Unity Package for Package Manager: https://github.com/getbraincloud/braincloud-unity-package
5.3.1 (C# & Godot Only)
Hotfix for GODOT Only:
- BrainCloudWrapper wasn't load/save the data correctly and its been corrected.
Release Notes: updates.braincloudservers.com
Unity Package for Package Manager: https://github.com/getbraincloud/braincloud-unity-package
5.3
Release Notes: updates.braincloudservers.com
Unity Package for Package Manager: https://github.com/getbraincloud/braincloud-unity-package
5.2.3
Release Notes: https://updates.braincloudservers.com/
brainCloud C# Client Library: https://github.com/getbraincloud/braincloud-csharp
Patch Notes:
- Changed the Logout behaviour to not clear profile ID on response. Users can use Logout(forgetUser) in BrainCloudWrapper to clear the profile ID instead.
- Added a new function can CanReconnect() in BrainCloudWrapper class to check if there's stored Profile ID and Anonymous ID to determine if users can reconnect.
5.2.2
Release Notes: https://updates.braincloudservers.com/
brainCloud C# Client Library: https://github.com/getbraincloud/braincloud-csharp
Patch Notes:
- Moving LogoutOnApplicationQuit() and RunScriptAndLogoutOnApplicationQuit() from client/comms to brainCloudWrapper. Also added the forgetUser parameters to both functions.
5.2.1
Release Notes: https://updates.braincloudservers.com/
brainCloud C# Client Library: https://github.com/getbraincloud/braincloud-csharp
Patch Notes:
- Added a LogoutOnApplicationQuit() within BrainCloudClient.cs so that clients can logout within OnApplicationQuit() provided by Unity to send a logout request before the application closes.
- Fix for EnableRTT when called with no parameters.
- Fix for Unity WebGL and Godot bug for brainCloud Lobbies.
5.2.0
Release Notes: updates.braincloudservers.com
Unity Package for Package Manager: https://github.com/getbraincloud/braincloud-unity-package