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Add support for a D3D11 backend #89
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First thing we need is a way to generate Rust bindings from COM IDL files. |
Linked to #56? |
I originally thought so as well but indeed not. On Wed, Jul 9, 2014 at 8:22 AM, Brendan Zabarauskas <
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Status: working on COM bindings generator. Due to the |
This is pretty exciting despite your issues! |
I'm leaving this in backlog until the COM generator is working, which I think is going to take a lot longer than I hoped. In particular there are some rust-bindgen/libclang bugs that will take a while to resolve, as well as windows cross-compiling being broken on Linux right now. |
@cmr You are awesome! |
\o/ |
Any updates on this one? Is it still blocked? |
The new hope: https://github.com/retep998/winapi-rs |
[Insert comment] |
DX9 is landing in retep998/winapi-rs#59 |
DX11 is landing in retep998/winapi-rs#187 |
Grabbing due to inactivity |
I'm working on this. Everything we do so far is D3D11 compatible. I am not checking for D3D9 compatability, having a D3D9 fallback would be a later project.
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