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Stick.h
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Stick.h
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/*
* Stick.h
*
* Created on: May 29, 2012
* Author: Mustafa S.
* Copyright (C) 2012 Mustafa S. (ghaflims@gmail.com)
* Acknowledgment:
* 1. Allegro5 team (http://www.allegro.cc) for the amazing library
* 2. Mike Geig (http://fixbyproximity.com) Twitter: @mikegeig Email: mikegeig(at)gmail.com
* for the amazing 2D game tutorial. Almost all the concepts of his work is implemented in here Thanks man.
* please check his website for the video tutorials.
* 3. Rachel J. Morris (Moosader) (http://www.moosader.com/) for the suggesting the PicknSticks
* and the openArt website "the spites are taken from there. thanks for the one who made them"
* -------------------------
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it freely,
* subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
*/
#pragma once
#include "BaseObj.h"
#include "Player.h"
class Stick : public BaseObj{
public:
Stick();
virtual ~Stick();
void virtual collided(BaseObj* obj);
void virtual render();
void virtual update();
void initImg(ALLEGRO_BITMAP* img);
};