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INSIDE/OUTSIDE ray cast needs to be hardened #1

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gilbo opened this issue Feb 10, 2013 · 0 comments
Open

INSIDE/OUTSIDE ray cast needs to be hardened #1

gilbo opened this issue Feb 10, 2013 · 0 comments
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gilbo commented Feb 10, 2013

The ray cast as written does not take any special precautions to prevent arithmetic errors or handle degenerate arrangements of geometry. This can probably be accomplished using a canonical vertex ordering...

@ghost ghost assigned gilbo Feb 10, 2013
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