You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I can't enable the plugin on Godot 4.0 as it throws this error: Unable to load addon script from path: 'res://addons/godot-lua-pluginscript/plugin/plugin.gd'. This might be due to a code error in that script. Disabling the addon at 'res://addons/godot-lua-pluginscript/plugin/plugin.cfg' to prevent further errors.
Fedora Linux 37
Godot version 4.0 stable
Latest luapluginscript release
The text was updated successfully, but these errors were encountered:
I'm already planning on a port of a Lua PluginScript-like addon for Godot 4, but since it needs a complete rewrite, it will take some time (maybe a lot of time, I'm not sure).
I've added a WARNING in the README about that, since you are not the first one to come here with an issue about Lua PluginScript not working with Godot 4. I also submitted an edit to the Asset Library adding "(Godot 3.X)" to the asset's name, to make it clear that this does not support Godot 4.
I can't enable the plugin on Godot 4.0 as it throws this error:
Unable to load addon script from path: 'res://addons/godot-lua-pluginscript/plugin/plugin.gd'. This might be due to a code error in that script. Disabling the addon at 'res://addons/godot-lua-pluginscript/plugin/plugin.cfg' to prevent further errors.
The text was updated successfully, but these errors were encountered: