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Should add a map of loaded textures for every load and / or add an override-able defaultTextureLoader function similar to defaultMeshLoader function so textures can be cached globally if needed.
The text was updated successfully, but these errors were encountered:
Textures are always newly loaded when processing a link material, even if it is used and has already been loaded for another visual link node:
urdf-loaders/javascript/URDFLoader.js
Line 539 in f6a7052
Should add a map of loaded textures for every load and / or add an override-able
defaultTextureLoader
function similar todefaultMeshLoader
function so textures can be cached globally if needed.The text was updated successfully, but these errors were encountered: