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Releases: glKarin/com.n0n3m4.diii4a

Windows x64 testing (Non-release. Automatic CI builds)

15 Sep 23:18
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windows_x64_testing

Quake4: add view body support in first person viewer

Android testing (Non-release. Automatic CI builds)

15 Sep 23:38
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android_testing

Quake4: add view body support in first person viewer

v1.1.0harmattan56-free

26 Aug 02:43
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Only for F-Droid update

2 librecoopxp, perfected, perfected_roe mod; PBR, environment shader

23 Aug 12:13
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1.1.0harmattan56 (2024-08-23) 2

  • Optimize PBR interaction lighting model in DOOM3/Quake4/Prey.
  • Fix environment reflection shader in DOOM3/Quake4/Prey.
  • Add ambient lighting model with harm_r_lightingModel 0 and remove r_noLight=2 in DOOM3/Quake4/Prey.
  • Reduce game crash when change mod/reloadEngine/vid_restart in DOOM3/Quake4/Prey.
  • Support switch weapon in DOOM 3(write bind "YOUR_KEY" "IMPULSE_51" to your DoomConfig.cfg or autoexec.cfg).
  • Add LibreCoop(RoE) mod of DOOM3 support, game data directory named librecoopxp. More view in LibreCoop(RoE).
  • Add Perfected Doom 3 mod of DOOM3 support, game data directory named perfected. More view in Perfected Doom 3.
  • Add Perfected Doom 3 : Resurrection of Evil mod of DOOM3 support, game data directory named perfected_roe. More view in Perfected Doom 3 : Resurrection of Evil.

v1.1.0harmattan55-free

08 Aug 05:14
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Happy for DOOM3 20th Anniversary

Happy for DOOM3 20th Anniversary

06 Aug 03:54
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1.1.0harmattan55 (2024-08-05) DOOM3 20th Anniversary Edition
Add DOOM 3/Quake 4/Prey(2006) windows x64 MSVC build release (upload on 2024-08-09, add bumpyEnvironment shader, and fix environment shader, and change default OpenAL library named back to openal32.dll. so if no sound, setup cvar +set s_libOpenAL openal32.dll +set s_useOpenAL 1, and restart or add to command line)

  • Add PBR interaction lighting model(jmarshall23's idtech4_pbr)(setup cvar harm_r_lightingModel 3) in DOOM3/Quake4/Prey.
  • Fix large shake of player view with OpenAL in DOOM3/Quake4/Prey.
  • Add command history record manager in launcher.
  • Add /sdcard/Android/data/com.karin.idTech4Amm/files/diii4a to game data search path(exclude Quake1), add current game data path tips.
  • Optimize ETC1 compression texture cache in DOOM3/Quake4/Prey, add ETC2 compression texture support(cvar r_useETC2) in OpenGLES3.0.
  • Add launcher theme setting.

v1.1.0harmattan53-free

24 Jul 03:37
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Only for F-Droid update fix

Fix GZDOOM sound

19 Jul 05:35
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1.1.0harmattan53 (2024-07-17)

  • Fix GZDOOM sound.
  • Update screen resolution settings on launcher.
  • Add compression textures support with cvar harm_image_useCompression for low memory device(e.g. 32bits device, but load slower) on DOOM3-BFG.

v1.1.0harmattan52-free

12 Jul 06:52
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GZDOOM(arm64), soft stencil shadow on D3/Q4/Prey

12 Jul 05:41
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1.1.0harmattan52 (2024-07-11)

  • Add soft stencil shadow support(cvar harm_r_stencilShadowSoft) with OpenGLES3.1+ in DOOM3/Quake4/Prey(2006).
  • Optimize soft shadow shader with shadow mapping in DOOM3/Quake4/Prey(2006).
  • Support r_showSurfaceInfo debug render on multi-threading in DOOM3/Quake4/Prey(2006), need to set cvar harm_r_renderToolsMultithread to 1 to enable debug render on multi-threading manually.
  • Add GLES3.2 renderer support in Quake2(using +set vid_renderer gles3 for GLES3.2, +set vid_renderer gl1 for GLES1.1).
  • Add GZDOOM support on arm64, game data directory named gzdoom. More view in GZDOOM.