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Started 3.1.2.
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elmindreda committed Mar 19, 2015
1 parent 29b4011 commit 5268914
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Showing 5 changed files with 5 additions and 27 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -10,7 +10,7 @@ endif()

set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "1")
set(GLFW_VERSION_PATCH "1")
set(GLFW_VERSION_PATCH "2")
set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
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24 changes: 1 addition & 23 deletions README.md
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Expand Up @@ -6,8 +6,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES
application development. It provides a simple, platform-independent API for
creating windows and contexts, reading input, handling events, etc.

Version 3.1.1 adds fixes for a number of bugs that together affect all supported
platforms, most notably workarounds for bugs in some popular window managers.
Version 3.1.2 is _not yet described_.

If you are new to GLFW, you may find the
[introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
Expand Down Expand Up @@ -63,27 +62,6 @@ GLFW bundles a number of dependencies in the `deps/` directory.

## Changelog

- Made library compilation fail if any header option macros are defined
- Removed support for LCC and Borland C++
- Bugfix: `glfwSetTime` silently accepted invalid values
- [Cocoa] Bugfix: `NSHighResolutionCapable` was not enabled for test and
example programs
- [Cocoa] Bugfix: Sleeping monitors were not included in the monitor list
- [Cocoa] Bugfix: `glfwSetWindowSize` did not change the video mode for full
screen windows
- [X11] Added support for Cygwin-X
- [X11] Made XInput2 optional at compile-time
- [X11] Made Xxf86vm optional at compile-time
- [X11] Bugfix: Moved `_NET_REQUEST_FRAME_EXTENTS` request to
`glfwGetWindowFrameSize` and added protocol-breaking timeout
as a workaround for broken support in Unity, Fluxbox and Xfwm
- [X11] Bugfix: Mouse button `GLFW_MOUSE_BUTTON_4` was never used
- [X11] Bugfix: `glfwTerminate` could close an unrelated file descriptor
- [X11] Bugfix: Some WMs (KWM, Fluxbox) did not respect cursor redefinition
- [WGL] Bugfix: The context flags debug bit was not set for OpenGL ES
- [GLX] Bugfix: The context flags debug bit was not set for OpenGL ES
- [EGL] Bugfix: The context flags debug bit was not set for OpenGL ES


## Contact

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2 changes: 1 addition & 1 deletion docs/window.dox
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Expand Up @@ -538,7 +538,7 @@ As long as your source file is encoded as UTF-8, you can use any Unicode
characters directly in the source.

@code
glfwSetWindowTitle(window, "おもひでぽろぽろ");
glfwSetWindowTitle(window, "プラネテス");
@endcode


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2 changes: 1 addition & 1 deletion include/GLFW/glfw3.h
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Expand Up @@ -211,7 +211,7 @@ extern "C" {
* API changes.
* @ingroup init
*/
#define GLFW_VERSION_REVISION 1
#define GLFW_VERSION_REVISION 2
/*! @} */

/*! @name Key and button actions
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2 changes: 1 addition & 1 deletion src/internal.h
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Expand Up @@ -33,7 +33,7 @@
#include "glfw_config.h"
#endif

#define _GLFW_VERSION_NUMBER "3.1.1"
#define _GLFW_VERSION_NUMBER "3.1.2"

#if defined(GLFW_INCLUDE_GLCOREARB) || \
defined(GLFW_INCLUDE_ES1) || \
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