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Fix assert on meshes on byte_stride = 0 #205

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merged 2 commits into from Feb 28, 2019

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repi
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@repi repi commented Feb 24, 2019

Have found glTF meshes (on Google Poly) that specify 0 byte stride for index buffers which caused debug_assert to be triggered on 0 byte stride when calling read_indices.

This should already fail validation, but only the case of validation_completely which is typically not run.

With this change we specifically handle the case of byte stride 0 and treat it as if no byte stride was specified to avoid the debug assert and panicking.

Have found glTF meshes (on Google Poly) that specify 0 byte stride for index buffers causing debug_assert to be triggered on 0 byte stride.

This should already fail validation, but only the case of validation_completely which is typically not run.

With this change we specifically handle the case of byte stride 0 and treat it as if no byte stride was specified to avoid the debug assert and panicking.
@alteous alteous merged commit 4e68a75 into gltf-rs:master Feb 28, 2019
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alteous commented Feb 28, 2019

Thanks!

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2 participants